Yo! I’m a music producer from the Philippines, making tunes since 2016. I’m a self-taught producer and currently an engineering student who spends his spare time making original music, remixes, and covers.I’m best known for my electro-swing remixes of video game music, though I also dive into other genres and fandoms. Over the years, my work’s been featured in some seriously cool places. I’m now a featured artist in osu!, I debuted in the rhythm game Pump It Up, and I also released an original song with MEGAREX.In real life, I’m either at the gym or just chilling at the arcade. I mostly play Maimai, but you’ll catch me on DDR and SDVX too. When I’m home, it’s Marvel Rivals or Final Fantasy XIV time. Also, I may or may not have a crippling addiction to cheesecake.If you wanna collab, hang out, or just vibe, hit me up on Discord or Twitter (check the contact section).
Softwares
DAW: FL Studio
Video Editing Software: Adobe After Effects
Peripherals
Mixer: Soundking MIX02AU
Keyboard/Piano: Casio CDP-130
Microphone: Audio Technica AT2035
Headphones and Earphones:
• Audio Technica ATH-M50x
• Sennheiser HD380 Pro
• Miniso Earphones - model 1318
Proudest Works
Collaborations
oTHER pROJECTS
All of my music is available for download, and you can also stream it on Spotify and iTunes. If you want to support me, I have a Ko-fi page!If you'd like to use my audio in your videos, feel free to do so. Just remember to include a link to my song in the description. Regarding the usage of my songs in community rhythm games like Osu!, A Dance of Fire and Ice, Beat Saber, etc., please contact me first before using them. As for Geometry Dash, you can only use my songs that are uploaded in Newgrounds. DO NOT reupload my songs elsewhere, especially without my permission.My Discord tag is: themusicalghost / The Musical Ghost#1234
My email address is: [email protected]
My commissions are mostly open, but please contact me first so we can discuss more. Commission prices are subject to change depending on the client's budget.Additionally, the prices will be a flat rate plus 5% of revenue from monetized releases if the client decides to publish them commercially (e.g., streaming platforms, store releases).
